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Storytelling in Extended Reality (XR)

Storytelling in Extended Reality (XR)

Badge awarded to

M Estañol

Recipients of this badge have explored emerging technologies for Extended/Mixed Reality (XR/MR) spaces. They have used these new media for expressing ideas, telling stories, and conducting research. They have effectively created new products using VR, AR, 360 photography, podcasts, and 3D printing.

Issued on 10 Feb 2026 by

Formation continue du Collège universitaire Glendon, Université York / Glendon Continuing Education, York University

Formation continue du Collège universitaire Glendon, Université York / Glendon Continuing Education, York University

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##360Photography ##3DPrinting ##AR ##ARVR ##AugmentedReality ##ExtendedReality ##Glendon ##MetaQuest ##Occulus ##Podcasting ##SpatialComputing ##Storytelling ##VETech ##VirtualReality ##VR ##VRHeadset ##XR ##York

Issuer

Glendon College is a bilingual public liberal arts college in Toronto, Ontario, Canada. Formally the federated bilingual campus of York University, it is one of the school's nine colleges and 11 faculties with 100 full-time faculty members and a student population of about 1,200.

Criteria

Recipients of this badge have:

  • Created shareable 3D artworks. Participants learned to use a variety of tools to create 3D digital art, building a virtual portfolio showing off their projects.

  • Become familiar with XR technologies both as users and creators. Through directed exploration and creation, participants developed hands-on understanding of XR technologies and workflows.

  • Applied iterative prototyping to design a mixed-reality experience. Participants combined their own work with existing digital assets to create a multimodal narrative experience for creative, instructive, or promotional purposes.

Alignments

Communicate with Youth

http://data.europa.eu/esco/skill/b5af495b-61f1-4330-9891-dca56d97d714

Use verbal and non-verbal communication and communicate through writing, electronic means, or drawing. Adapt your communication to children and young people`s age, needs, characteristics, abilities, preferences, and culture.

Create 3D Environments

http://data.europa.eu/esco/skill/0620ecd1-e4b1-4dfa-972b-38a93e5ebd9d

Develop a computer-generated 3D representation of a setting such as simulated environment, where the users interact.

Using Digital Tools for Collaboration, Content Creation and Problem Solving

http://data.europa.eu/esco/skill/S5.6

Using ICT software and hardware to collaborate and communicate with others, creating and editing new content (from word processing to images and video) and solving conceptual, technical and practical problems.

Presenting Information

http://data.europa.eu/esco/skill/S1.4.0

Presenting oral or visual material to an audience in order to provide or interpret information.

Capture People's Attention

http://data.europa.eu/esco/skill/d6a58927-b8e0-4863-b4e0-de0e63cf7661

Approach people and draw their attention to a subject presented to them or to get information from them.

Communication, Collaboration and Creativity

http://data.europa.eu/esco/skill/S1

Communicating, collaborating, liaising, and negotiating with other people, developing solutions to problems, creating plans or specifications for the design of objects and systems, composing text or music, performing to entertain an audience, and imparting knowledge to others.

Use Digital Illustration Techniques

http://data.europa.eu/esco/skill/8ff314a8-57d7-4b8c-bf41-79f9572fedd0

Create drawings using digital illustration programmes and techniques.

Digital Competencies

http://data.europa.eu/esco/skill/aeecc330-0be9-419f-bddb-5218de926004

Ability to use information and communication technologies effectively to achieve work objectives.